Bungie gave the world one of the most beloved shooters of all time in Halo. Now in partnership with Activision, they are looking to repeat the cycle with Destiny. An ‘always online’ multiplayer shooter that is looking to redefine how we look at the genre. Set 700 years in the future after space exploration and colonization became rampant and then crashed around mankind. On the brink of extinction and facing alien hostility, it is up to the last guardians to protect what remains of our species. Using advanced matchmaking you will be partnered with players on the fly, for large scale fun fights to smaller more intimate co-op style missions. The game is designed to throw dynamic events at the players so your experience will always be expanding and developing. It’s a big ask, but the game looks incredible with a stunning art style and universe to explore. We can’t wait to see more of Destiny.
Same-console co-op gaming has been struggling of late. As more and more titles switch to online multiplayer and season passes, it’s mainly been the work of the indie and digital scene to provide that reason for having a second controller. 2012’s Lara Croft and the Guardian of Light was a superb spin off entry to the Tomb Raider franchise, so when a sequel - Lara Croft and the Temple of Osiris - was announced at E3 2014, we couldn’t wait to go hands on with it.
Coming to New Gen consoles and PC, Lara and rival treasure hunter Carter Bell (Stringer’s brother?) find themselves being hunted through the temple by the evil god Set. Luckily you have a couple of Egyptian gods of your own onside, Horus and Isis, who take the co-op action up to 4 players this time out. The gameplay, thankfully, hasn’t been altered all that much. This is still superb twin stick action and platforming, with the puzzles on hand to keep you thinking and upgrades and collectibles absolutely everywhere.
The extra power of the Xbox One and PS4 have allowed more than just the 4 player co-op though. Dynamic lighting and weather effects make every room come alive and really elevates Temple of Osiris above the usual standard of a download title. The extra co-op partners bring so much fun to the game as you fight over points and kills, and it’s this competitive edge that made my demo as fun as it was. Even the puzzles have a dynamic element as they adapt to the number of players making sure everyone playing is central to moving forward.
The biggest thing I took away from Lara Croft and the Temple of Osiris is how fun the demo I played was, how much I’m looking forward to playing it again, and how exciting the digital games market is getting now.